
BB8 concept sketch
X-Wing attack run at Starkiller Base
Some of the images are quite familiar while others show variations of events we saw in the finished film.
An early take on the climactic lightsaber duel at Starkiller Base
Early concept art of Finn watching over a captured Poe Dameron
Some of the most interesting images are of places or events that I can’t quite identify…
An earlier version of the standoff that took place on the Eravana?
Early concept art for Takodana?
Early concept art for Takodana?
Unknown location. Perhaps an early take on Starkiller Base?
“Each artist began to explore his individual response, and collectively, we began to answer, with our words and art. Out of our brainstorming sessions emerged visual imagery of where we might want to go and what it would look like when we got there. We were not merely illustrating scenes that already existed: we were initiating storytelling concepts through the visual images themselves.” Rick Carter, co-production designer, Star Wars: The Force Awakens
Han Solo
Luke Skywalker
Portraits of our old heroes, and new villains…
Kylo Wrong
Kylo Ren
Early concept art for Kylo Ren, and a dramatic artist’s impression of his finished design as it would appear in the first trailer.
Kylo Ren’s shuttle approaches the Finalizer
Kylo Ren’s ship, the Finalizer.
While there are undeniable similarities to Tatooine, Jakku is a world with its own history and industry, explored in these location concepts.
X-Wings arrive at Takodana
Star Destroyer hangar deck
Starkiller Base interior
Finn tries to catch a ride on Jakku
The Millennium Falcon on Luke’s hideaway planet
Various other scenes from The Force Awakens, as imagined by the art department.
The Millennium Falcon crashed on Starkiller Base
See also
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“The ILM Art Department continues to revolutionize film design today, coupling classical technique with the very bleeding edge of technology. Acclaimed directors like Steven Spielberg, James Cameron and J.J. Abrams work hand-in-hand with the best art directors and artists in the film industry, exploring ideas and iterating on those ideas until their vision is realized, making the unreal real and the impossible possible.”