The Art of Firewatch
Campo Santo artist Jane Ng delves into the process for creating the art of Firewatch!
How the team at Campo Santo turned Olly Moss’s very graphic 2D art style into a 3D world that can be explored in first-person.
In this video Jane Ng recreates her talk from GDC 2015 in which she breaks down how the visual style of Firewatch was accomplished by looking at three elements in detail: layers of colour, strong shapes and narrative details.
See also
- Campo Santo development blog
- The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles.
- The best Logos from the Commodore Amiga Scene — A collection by Christian Kirchesch.
- Goat Simulator Post Mortem — “It could turn out great, it could also turn out terrible, but in either case, it’ll be really, really interesting.”