The Art of Firewatch

Campo Santo artist Jane Ng delves into the process for creating the art of Firewatch!

How the team at Campo Santo turned Olly Moss’s very graphic 2D art style into a 3D world that can be explored in first-person.

In this video Jane Ng recreates her talk from GDC 2015 in which she breaks down how the visual style of Firewatch was accomplished by looking at three elements in detail: layers of colour, strong shapes and narrative details.

See also

Light-based media

The art of Firewatch

Creating the art of Firewatch: A recreation of Jane Ng’s talk from Game Developers Conference 2015.

Gallery

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s