(via digg)

Updated to include some animated GIFs.

See also: Jordan Bolton’s miniature film set posters

Light-based media

Movie posters in motion

Wonderful animated movie posters by Pablo Fernández Eyre.

Anything is possible
Craft and creativity

The design process of living logo legend Massimo Guzmán

A Medium post about a bold and creative logo redesign for startup company localweb.isForward slash: The story of how Massimo Guzmán turned our simple logo into a brand of possibility.

On the surface, this is a story of how the letter ‘e’ got rotated counter-clockwise 15 degrees. But below the surface, it’s a tale about a logo of humble beginnings who defied all odds and transcended time and/or space to become the cornerstone of our brand identity.

Massimo believes in a philosophy called Radical Brandsparency™. He immediately began absorbing our brand and everything ‘local web’. He talked to users on our beta list, played Settlers of Catan with all the founders, resharded our Redis cluster and added Guzmán.js in our frontend. He even “temporarily” moved into my apartment.

Tiny paper symphony

The genius of his process was becoming obvious to me now. By putting the designs on the wall, we could point to them, and stand in front of them with our arms folded. We could blankly gaze into this mosaic of inspiration and listen as if a tiny paper symphony was playing a discordant masterwork.

The universe was speaking to me

Just as Massimo had predicted, once the slash had a name… it came alive. While I had simply created a design, Massimo had created a symbol that we could give to the world. A symbol for hope, for peace, and for possibilities. For weeks afterwards it was all I could think about. The Pósi. I would see the Pósi everywhere and in everything. I was surrounded by possibilities. The universe was speaking to me, through Massimo.

Feel free to run the math yourself

To my surprise Massimo was quite enamored with our simple slash logo, and after he “ran the geometry” there was mathematically no improvements that could be made so we decided to leave it alone

Anything is possible →

See also

Kangaroo PC
Shape of things to come

Kangaroo: a $99 Windows 10 pocket PC

Kangaroo is a $99 ‘mobile desktop’ that runs the full Home edition of Windows 10.

VentureBeat: The pitch is simple: Kangaroo offers the power of a cheap full-sized computer with the convenience and mobility of a cell phone. The black satin aluminum device is powered by an Intel Cherrytrail (Z8500) SOC, 2GB of RAM, 32GB of storage (only about 18GB is free when you first start it, but storage is expandable via a microSD card), and an on-board battery (up to four hours of “casual use”). The standalone Kangaroo Dock, which you can swap out for other future docks, includes an HDMI port and two USB ports.

Kangaroo PC

Windows Hello integration means the fingerprint reader on the side of the Kangaroo lets you log in without a password or PIN.

Kangaroo PC with dock

The included Dock is supposed to let you connect the Kangaroo to PC monitors, big screen TVs, projectors, or even Apple’s iPad.

Kangaroo PC connected

Aside from slow Wi-Fi in some cases and some cropping issues depending on the type of screen you’re plugging the Kangaroo into, this is definitely worth the $99. InFocus plans to unveil more products and accessories at CES 2016 in an attempt to build a Kangaroo ecosystem: A Kangaroo monitor, dedicated storage expansion, and various port expansion docks are all in the works.

VentureBeat: Kangaroo is an amazing $99 Windows 10 portable PC

See also


Top 15 Mistakes Beginner Filmmakers Make

Darious J. Britt (aka D4Darious) is a highly entertaining YouTuber and indie filmmaker with a ton of fun and informative videos for aspiring filmmakers. In this video he covers the top fifteen most common filmmaking mistakes beginners make from story, to lighting, editing, composition and more.

  1. Weak story
  2. Undercooked scripts
  3. Bad sound
  4. Poor casting choices
  5. Poor shot composition
  6. White walls
  7. Poor lighting
  8. Unnecessary insert shots
  9. Lingering
  10. Too many pregnant pauses
  11. No blocking (movement)
  12. Too much chit chat
  13. Action for the sake of action
  14. Clichés
  15. Generic music


Tolkien’s annotated map of Middle-earth discovered

The Guardian: A recently discovered map of Middle-earth annotated by JRR Tolkien reveals The Lord of the Rings author’s observation that Hobbiton is on the same latitude as Oxford, and implies that the Italian city of Ravenna could be the inspiration behind the fictional city of Minas Tirith.

CityLab: The map could have easily been lost forever, having slipped out of an old edition of The Lord of the Rings belonging to the late famed illustrator Pauline Baynes. Baynes had been using the map to work on her own full-color poster edition of Middle-earth for Tolkien, who in turn, gave her precise and copious notes on the same document.

Also: See the Sketches J.R.R. Tolkien Used to Build Middle-Earth in the new The Art of The Lord of the Rings book.

Craft and creativity

Tolkien’s annotated map of Middle-earth discovered

The novelist also uses Belgrade, Cyprus, and Jerusalem as other reference points, and according to Blackwell’s suggests that “the city of Ravenna is the inspiration behind Minas Tirith – a key location in the third book of the Lord of The Rings trilogy”. — The Guardian

Use your words

A detailed look at Apple’s new San Fransisco typeface

Nick Keppol has written two fabulously detailed posts for The Syndicate with a focus on Apple’s new typeface.

San Francisco

  1. Why San Francisco? — a primer in typography, legibility and screen rendering explains why Apple made a new typeface.
  2. Arriving at San Francisco — an examination of the features of San Francisco… and its failings.

So is San Francisco really the perfect system font for Apple’s products? It’s complicated.

Many critics have compared it to Helvetica and DIN. When viewed under this simplified stylistic lens, they aren’t exactly wrong. There are a lot of similarities. If we put San Francisco under the microscope, we’ll see that the visual similarities are just a small piece of this type system. It’s a typeface designed for the digital age and it excels in this medium in ways that Helvetica, DIN, or Lucida Grande ever could.

Letters and numbers with similar forms get misread. For example, it’s easy to confuse a capital B and an 8. A capital A and a 4; or a capital G and a 6. This is partly why non-lining old-style numerals exist. To solve for this legibility challenge, and add a bit more style to the typeface, San Francisco has alternates for the 4, 6, and 9 for both proportional and tabular figures.

These things take time though and I doubt the type design team at Apple is very large. I’m not proposing a font designed for ultra low resolution like Verdana or Input — rather something more subtle and on brand. If Apple were to exaggerate the changes they made to the text sized glyphs vs the display cuts—opening the apertures and counters a bit more; and adjusted the spacing metrics…and maybe the weights, I think we could have a really nice looking, legible version of SF UI for low-resolution displays without any real impact to style. Would it be obsolete in 5-7 years? Yes, probably—but if everyone using a 1x display could have a better experience until everything is retina, isn’t it worth it?

See also


Star Wars: Recording Session Audio from 1977

Several early takes of the Star Wars opening theme recorded by the London Symphony Orchestra in 1977.

YouTube video removed

Star Wars: The Force Awakens – Music from the Official Trailer

The soundtrack from the latest official trailer for Star Wars: The Force Awakens (aka trailer #3), composed by John Williams with contributions from Ursine Vulpine and at least one other artist. I found a music-only clip, there were dips to make room for dialogue, like a 5.1 mix, so I did my best to normalize the volume fluctuations.

See also

Light-based media

Bartle’s Taxonomy

What Type of Player are You?

Bartle's player types

Extra Credits: Bartle’s Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers. Achievers focus on in-game goals like getting high scores or collecting gold. Explorers seek to discover new locations on the map or new ways to use the mechanics. Socializers come to meet people, often organizing guilds or collecting on social forums. Killers seek to dominate other players, usually by killing them in PvP. Bartle went further than creating these four categories, however: he also mapped them to a graph with Action-Interaction on one axis and Player-World on the other. This simple graph helps developers evaluate new content: what category does it fall into, and therefore what type of gameplay does it encourage?

Part too looks at how to get a mix of player types →


Covers – A series of 55 animated vintage book graphics

How would these great book covers from the past look like when set in motion?

Perhaps a glimpse at our eBook future?


MIT Media Lab Knotty Objects: Phone

What changes when you stop designing phones for companies and start designing them for people?

This video is one of a series of videos in collaboration between m ss ng p eces and MIT Media Lab for the Knotty Objects Summit, the first MIT Media Lab Summit devoted to design.

(via kottke.org)

Other videos in the MIT Media Lab Knotty Objects series

  • BrickThe brick invites questions about modular building and construction practices across all aspects of contemporary life, and how these are changing as they come to incorporate living materials instead of constraining them.
  • SteakThe steak is a vivid reminder that all manufactured consumables have consequential origins, whether those origins are living, breathing animals, or cells in vitro.
  • BitcoinThe bitcoin defies simple distinctions between currency, asset, and platform, and changes not just the imagining and practice of money, but of trust, reputation, value, and exchange.

See also

  • MIT Media Lab on Medium: Knotty Objects celebrates the chimeric nature of design. The event is therefore centered around four objects–the brick, the bitcoin, the steak, and the phone–that cut across research fields and defy a discipline-specific approach.
  • Casio F-91W: terrorist watchIt is cheap, basic and widely available around the world. Yet the Casio F-91W digital watch was declared to be “the sign of al-Qaida” and a contributing factor to continued detention of prisoners by the analysts stationed at Guantánamo Bay.
  • How the design firm behind the Xbox built the bike of the futureOregon Manifest’s three pillars for the competition were safety, security, and convenience.
  • Adam Savage’s Ten Commandments for Makers — From an address to the Bay Area Maker Faire.
Craft and creativity

Phones for the people

“The phone lies at the foundation of 21st century human (and non-human) communication, and shapes these exchanges for the hand, for the eye, and in the mind.”


See the Sketches J.R.R. Tolkien Used to Build Middle-Earth

Wired: The key lesson of The Art of The Lord of the Rings is this:
We forget that it’s not only filmmakers who need to translate words into pictures.

Tolkien was an endless reviser. “Earliest map of the Shire” reveals his creative recycling. Pencil lines have been overlaid with blue and red ink. Dashed and dotted lines represent Frodo, Sam, and Pippin’s route, or the boundaries of features like The Old Forest. In light pencil, upper right, “Elves” are added with a circle. Nomenclature changes; Tolkien gives “Puddifoot” a new name: “Maggot.” The detailed maps printed in their finished form in Lord of the Rings help readers get their bearings. But as drafts, they must have helped Tolkien, too. “The ‘First Map’ of Middle-earth” was Tolkien’s master reference map; over the years, he glued new sheets on top of old ones as his story grew and changed in the telling.

See also

Craft and creativity

The sketches J.R.R. Tolkien used to build Middle-Earth

“For Tolkien, the art of writing and the art of drawing were inextricably intertwined. In the book ‘The Art of The Lord of the Rings’, we see how, and why.” — Wired


The Hero’s Journey

Iskander Krayenbosch:

Since the beginning of time people are fascinated by stories of hero’s. But did you know there is a fundamental structure that’s lies beneath all these tales of fantasy. Joseph Campbell, a famous mythologist, was the first to discover similarities within all ancient myths. He called it the Monomyth. According to him there are 17 stages in which every hero has to walk through one way or the other. In the hero’s journey 12 of these stages are visualized by using iconic blockbuster movies that follow the same structure of storytelling.

Continue reading

Portal Stories: Mel

Portal Stories: Mel is a community made, free modification for Portal 2 based in the Portal universe. It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility.

I downloaded this when it came out but have only just gotten around to playing it. It obviously lacks the polish of a multi-million dollar Valve game, but it is still exceptionally good. I particularly liked the Half-Life homage tram ride at the start.

Portal Stories: Mel on Steam →

Portal Stories: Mel is a standalone mod that does not require Portal 2 to be installed to play, though you do need to own Portal 2. The game has 22 levels, with an estimated gameplay time of ~6-10 hours.

See also: The Cabal: Valve’s design process for creating Half-Life and other posts on this blog tagged ‘games’.

Nuclear Fruit, Part One: Mechanical Minds

Stuart Brown’s five part exploration of the Cold War’s effect on video games.

Watch parts two, three, four & five →

Project Apollo Archive
Thousands of high-resolution (3200DPI) Apollo images scanned by NASA’s Johnson Space Center.

Here (in no particular order) are about sixty of my favourites picked from a quick trip through the 9,200 on offer!

See the rest of the Project Apollo Archive that caught my eye →

Light-based media

Project Apollo Archive

The Project Apollo Archive serves as an online reference source and repository of digital images pertaining to the historic manned lunar landing program.


OXO On 12-Cup Coffee Brewing System

With the thermos carafe, showerhead dripper and a variable temperature kettle that can be used separately, this machine has the potential to be a great coffee maker. I’ve been using a Clever Dripper for a few years now, but I do miss some of the convenience of using a drip machine. This could be the one to take me back.

OXO On 12-Cup Coffee Brewing System

If the clever pump that goes through the handle, over the top and out the spout of the kettle works as well as it seems (without leaking or making a huge amount of noise or anything) then this could well be one of the best coffee makers.

Seattle Coffee Gear overview

See also

How the BB-8 Sphero Toy Works

Tested: We recently visited the workshop of Mike Senna, a droid builder who has made his own R2-D2 and Wall-E robots. Mike’s next project is recreating the BB-8 droid featured in Star Wars Episode VII: The Force Awakens! We discuss what’s known so far about how BB-8 was built for the film, how a remote-controlled model could be built, and take apart a BB-8 Sphero to see if we can learn anything from the small-scale toy!

See also