In the summer of 2004, IKEA decided to change the way they produced their product images. They made the first tentative moves toward CG rendered, rather than photographic, images. Ten years later they have a bank of 25,000 models which they use to create around 75% of their product images.

Computer generated Bertil chair

IKEAs first CG piece of furniture: the “Bertil” chair

The IKEA team didn’t feel there was anything wrong with traditional photography, quality-wise. Like any company, they just wanted to make things easier for the team to work on.

About 35% of all of IKEAs room images are also fully CG.

Martin Enthed, IT Manager IKEAs in-house communication agency: “The most expensive and complicated things we have to create and shoot are kitchens. From both an environmental and time point of view, we don’t want to have to ship in all those white-goods from everywhere, shoot them and then ship them all back again. And unfortunately, kitchens are one of those rooms that differ very much depending on where you are in the world. A kitchen in the US will look very different to a kitchen in Japan, for example, or in Germany. So you need lots of different layouts in order to localise the kitchen area in brochures. Very early on we created around 200 CG exchanges versions for 50 photographed kitchens in 2008, with the products we had – and I think everyone began to understand the real possibilities.”

CG Society: Building 3D with Ikea

Light-based media

Around 75% of all IKEA’s product images are computer generated

‘When IKEA started to look at creating more than product images in 3D a few years ago, they already had a set look and feel for IKEA pictures. They wanted to keep the sense of reality and the feel of a “lived in” environment when moving over to digital workflow. They didn’t want their customers to see or even more importantly feel any difference.’ — Kirsty Parkin, CG Society

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