‘Too Many Cooks’ creator tries to explain his awesomely bizarre Adult Swim short

Chris “Casper” Kelly is the man behind the late-night spoof, which begins as a harmless parody of cheesy ’80s sitcom intros before it becomes something much, much more disturbing. (He calls his style “absurdist and dark;” that’s the understatement of the year.)

I said, “It’s basically a show open, a fake sitcom where characters look and smile and their name comes up, and then it just doesn’t stop.” And he said, rightly, “That’ll get you about four minutes, but you’re going to need to start zigging and zagging after that.”

ITC Serif Gothic

Dylan Lathrop has a nice post on The Verge about his favourite typeface, ITC Serif Gothic: What connects new Star Wars, old Star Wars, and even Star Trek? This typeface

The next Star Wars finally has a name — Episode VII: The Force Awakens. Sure, people may beef with the title, but honestly, it could have been titled anything and I’d have been on board. Why? Because Disney and J. J. Abrams set the title in one of my all-time favorite typefaces, ITC Serif Gothic.

Aesthetics

ITC Serif Gothic

ITC Serif Gothic was designed by Herb Lubalin and Tony DeSpigna in 1972, based largely on another Lubalin hit, ITC Avant Garde, but utilizing elements of roman and serif faces based only on the geometric architecture of ITC Avant Garde. Both were published through International Typeface Corporation, another Lubalin-owned company, and would become part of the aesthetic DNA of the 1970s.

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Molly Crabapple self portrait

I really like some of these:

1. The number one thing that would let more independent artists exists in America is a universal basic income.

2. Companies are not loyal to you. Please never believe a company has your back. They are amoral by design and will discard you at a moment’s notice.

3. I’ve cobbled together many different streams of income, so that if the bottom falls out of one industry, I’m not ruined.

5. I’ve never had a big break. I’ve just had tiny cracks in this wall of indifference until finally the wall wasn’t there any more.

9. Never trust some Silicon Valley douchebag who’s flush with investors’ money, but telling creators to post on their platform for free or for potential crumbs of cash.

13. Don’t work for free for rich people. Seriously. Don’t don’t don’t.

See also: OpPornPixie: Molly Crabapple’s self-portrait, defaced with the hateful things people say about her on the Internet

Miscellany

Molly Crabapple’s 15 rules for creative success in the Internet age

Molly Crabapple’s rules for being an artist in the age of social media. In essence: be nice but don’t trust people who want to use you.

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Sweden Has Its Own Font by Sven Carlsson on Medium.

What if you need a font to represent a whole country?

That’s the aim of Sweden Sans, a typeface commissioned by the Swedish government. It’s designed to give a consistent voice to the country’s international promotions, from Sweden’s official compilation of pop music to a slick new national website.

Sans is meant to encapsulate fuzzy Scandinavian concepts — progressivism, authenticity, lagom (Swedish for “just the right amount”).

Sweden logotype

According to its creators, Stockholm design agency Söderhavet and font designer Stefan Hattenbach, Sweden Sans is a “modern” but edgy typeface with some local tweaks — a filled umlaut for the letter “å,” for instance, and a line that cuts through the zero. It’s unusual because it’s mono-spaced — every character is the same width — but takes its inspiration from old street signs.

See also: Sweden Sans, the “Lagom” typeface – soderhavet.com

Use your words

Sweden Sans: a national typeface

‘Sweden Sans has some nationalist underpinnings. In 2004, an expert appointed by the government argued it was “important” to take more pride in national traditions. A decade later, Swedish nationalism is mainstream, the anti-immigration party is the country’s third largest political group.’

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Wired: The Warped Astrophysics of Interstellar

Kip Thorne is an theoretical physicist who helped developed the concept for the movie Interstellar.

“The story is now essentially all Chris and Jonah’s,” Thorne says. “But the spirit of it, the goal of having a movie in which science is embedded in the fabric from the beginning—and it’s great science—that was preserved.”

The film put so much effort into the appearance of the black holes that they actually made some legitimate scientific findings…

Black Hole

“We found that warping space around the black hole also warps the accretion disk,” [Double Negative senior supervisor, Paul] Franklin says. “So rather than looking like Saturn’s rings around a black sphere, the light creates this extraordinary halo.” That’s what led Thorne to his “why, of course” moment when he first saw the final effect. The Double Negative team thought it must be a bug in the renderer. But Thorne realized that they had correctly modeled a phenomenon inherent in the math he’d supplied.

Light-based media

Building a black hole

‘Some individual frames took up to 100 hours to render, the computation overtaxed by the bendy bits of distortion caused by an Einsteinian effect called gravitational lensing. In the end the movie brushed up against 800 terabytes of data. “I thought we might cross the petabyte threshold on this one,” [CG supervisor at Double Negative, Eugénie] von Tunzelmann says.’ — Wired

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Other Places is a series celebrating beautiful video game worlds.

A tour of the space station Sevastopol from the new Alien: Isolation…

(There’s also one of the USCSS Nostromo.)

The wild wests of Red Dead Redemption…

The bleak City 17 from Half-Life 2…

The fantastical province of Skyrim

The vast Aperture Science labs from Portal 2…

The post-apocalyptic Mojave Wasteland from Fallout: New Vegas…

And of course, San Andreas from Grand Theft Auto V…

Plus many more.

While these videos are quite wonderful, it’s apparent how much of the character of these places is lost without the sound design. The worlds seem much more hollow without the NPC background chatter in Skyrim, the strange animal noises in Red Dead Redemption, the constant propaganda broadcasts of City 17 and so on. GTAV’s San Andreas seems particularly lifeless compared to the game.

Follow @other_places_

Light-based media

Other Places

A series celebrating beautiful video game worlds

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