Dinosauroids - Color test

The Dinosauroids is a fascinating concept being explored by artist Simon Roy (deviantART, Blogger, tumblr) based on the premise that the dinosaur-killing Chicxulub asteroid misses Earth:

However, the resulting world is not simply a long-lived cretaceous paradise – the Deccan Traps still flooded the sky with ash and changed the climate and atmosphere, killing off most, if not all, of the great dinosaurs. The survivors of such an event, however, are a handful of small therapods, mammals, birds, and even a few pterosaurs.

While our ancestors developed the hand-axe and honed their stone-throwing skills to scavenge kills, the saurian’s ancestors were developing more and more advanced pointy sticks.

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Humans and other animals

The Dinosauroids

The Dinosauroids is a fascinating concept being explored by artist Simon Roy based on the premise that the dinosaur-killing Chicxulub asteroid misses Earth, but the changing climate still wipes out most of the great dinosaurs leaving the world to a handful of small therapods, mammals, birds, and even a few pterosaurs.


In the summer of 2004, IKEA decided to change the way they produced their product images. They made the first tentative moves toward CG rendered, rather than photographic, images. Ten years later they have a bank of 25,000 models which they use to create around 75% of their product images.

Computer generated Bertil chair

IKEAs first CG piece of furniture: the “Bertil” chair

The IKEA team didn’t feel there was anything wrong with traditional photography, quality-wise. Like any company, they just wanted to make things easier for the team to work on.

About 35% of all of IKEAs room images are also fully CG.

Martin Enthed, IT Manager IKEAs in-house communication agency: “The most expensive and complicated things we have to create and shoot are kitchens. From both an environmental and time point of view, we don’t want to have to ship in all those white-goods from everywhere, shoot them and then ship them all back again. And unfortunately, kitchens are one of those rooms that differ very much depending on where you are in the world. A kitchen in the US will look very different to a kitchen in Japan, for example, or in Germany. So you need lots of different layouts in order to localise the kitchen area in brochures. Very early on we created around 200 CG exchanges versions for 50 photographed kitchens in 2008, with the products we had – and I think everyone began to understand the real possibilities.”

CG Society: Building 3D with Ikea

Light-based media

Around 75% of all IKEA’s product images are computer generated

‘When IKEA started to look at creating more than product images in 3D a few years ago, they already had a set look and feel for IKEA pictures. They wanted to keep the sense of reality and the feel of a “lived in” environment when moving over to digital workflow. They didn’t want their customers to see or even more importantly feel any difference.’ — Kirsty Parkin, CG Society


Women as Background Decoration: Part 2 – Tropes vs Women in Video Games

This is the second episode exploring the Women as Background Decoration trope in video games. In this installment we expand our discussion to examine how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.

A trip down the anti-feminist rabbit hole →

Solarpunk is a wonderful new genre conceived by Olivia Louise.

Art by Owen Carson

Okay, so I’m pretty sure that by now everyone at least is aware of Steampunk, with it’s completely awesome Victorian sci-fi aesthetic. But what I want to see is Solarpunk – a plausible near-future sci-fi genre, which I like to imagine as based on updated Art Nouveau, Victorian, and Edwardian aesthetics, combined with a green and renewable energy movement to create a world in which children grow up being taught about building electronic tech as well as food gardening and other skills, and people have come back around to appreciating artisans and craftspeople, from stonemasons and smithies, to dress makers and jewelers, and everyone in between. A balance of sustainable energy-powered tech, environmental cities, and wicked cool aesthetics.

Character art by Olivia:

Here are some buzz words~

Natural colors! Art Nouveau! Handcrafted wares! Tailors and dressmakers! Streetcars! Airships! Stained glass window solar panels!!! Education in tech and food growing! Less corporate capitalism, and more small businesses! Solar rooftops and roadways! Communal greenhouses on top of apartments! Electric cars with old-fashioned looks! No-cars-allowed walkways lined with independent shops! Renewable energy-powered Art Nouveau-styled tech life!

Can you imagine how pretty it would be to have stained glass windows everywhere that are actually solar panels? The tech is already headed in that direction! Or how about wide-brim hats, or parasols that are topped with discreet solar panel tech incorporated into the design, with ports you can stick your phone charger in to?

Read more on Olivia’s blog, under the Solarpunk tag.

(via Thiefree)

Shape of things to come


Uninspired by the bland, white, sterile aesthetic of most futuristic science-fiction technology and architecture, Olivia Louise conceived of a new genre similar to steampunk, but with electronic technology, and an Art Nouveau veneer: Solarpunk.

Letter Fountain - Adobe Trajan

The Adobe Trajan shown above, which was designed by Carol Twombly and is based on the inscriptions on Trajan’s Column, shows the geometrical construction method used to draw on the stone before the cutting began.

As you may be able to tell from recent posts on this blog, I’ve been interested in typography recently. Of all the books I’ve bought recently on the subject, I possibly only needed to have bought this one: Letter Fountain from Taschen.

(My Amazon affiliate link if you want to help me out: Letter Fountain: The Anatomy of Type)

The Atlantic: Finally in English: The World’s Best Type Reference Guide

Letter Fountain (or Letterfontein, as the non-English versions are called) was initially self-published in 1994 in French, German, and Dutch. 15,000 copies were sold by 2000, over half of them in the Netherlands, at which time the book went out of print. Apparently, Pohlen says, teachers in the Netherlands were so dependent on the book for their type classes they told students to buy second-hand copies. With that impetus, [Joep] Pohlen decided to revise and enlarge the book from 15,000 to 150,000 words. In 2009, after seven weeks of brisk sales, the first printing sold out. In 2010 the next edition was published internationally by Taschen Books and is currently available.

Wink Books: Letter Fountain – A stunningly well-crafted bible of typography

The front of the book is the best orientation to the logic of fonts that I’ve seen. There may be better books about using the art of typography on a page, but this is the master on the subtleties and dynamics of different fonts. Watch how adding or subtracting serifs changes the emotion of the page. Why are some letters thinner or longer? This book’s knowledge goes deep without getting academic; almost every page can be appreciated by an enthusiastic novice.

Use your words

Letter Fountain

This title offers everything you could ever want to know about printing letters and numbers, looking back as far as man’s first efforts to communicate with visual signs and drawings. “Letterfountain” is a completely unique typeface handbook: in addition to examining the form and anatomy of every letter in the alphabet (as well as punctuation marks and special characters), the book cross-references type designs with important works of art and art movements from Gutenberg’s times until today.

Use your words

The process of type-founding

A fascinating short series of videos detailing the process of type-founding:

1. Punchcutting

This is the first in a short series of videos detailing the process of type-founding. Stan Nelson, historian of printing history, hosts these segments. First developed in the 15th century, this process was critical to the world’s ability to communicate until the rise of modern offset printing technologies in the 1950s.

Parts 2, 3 & 4 →

Shape of things to come

Apple’s “1997” concept video from 1987

Wired: Watch Apple’s Awkwardly Wrong Prediction of the Future From 1987

In 1987, two years after founder Steve Jobs was run out of the company, Apple produced a video that predicted a phantasmagorically glorious future for the maker of the Macintosh. It may be the oddest, most brilliant, and horribly wrong prediction anyone has ever made.